project-image

INTERFACE ZERO 3.0

Created by David Jarvis/Gun Metal Games

The third edition of Interface Zero for the Savage Worlds Adventure Edition.

Latest Updates from Our Project:

12/`15/2022 update
over 3 years ago – Sat, Dec 17, 2022 at 05:56:19 AM

Hi everyone,

First of all, I’m so sorry for not updating you last month! I don’t know what happened. I feel like I did the update in October, blinked, and it was December. This is going to be a longish update, so let’s get to it.

NPCs

The NPCs have been updated. Thanks to everyone who helped me with that. Honestly, creating things like stat blocks are difficult for me, as I have Attention Deficit Hyperactive Disorder and it’s a real problem when I have to focus on stat blocks.

Character Archetypes

People have been asking for ready-to-play characters for a long time, and out of the blue, someone came to me and offered to do them. I said, “yes please” and this person went above and beyond the call. He created archetypes for each of the Origins! Since I am already updating the book, I’m going to put them into the player’s guide, but I’ve also linked a bare-bones pdf that you can download now. Here’s the link:

Archetype Pdf

Drones

I’ve made a couple of small changes to drones based on some feedback I received on our Discord server. Now, all drones have the Hardy and Resilient abilities. This should help their survivability.

Organization

 I’ve had a number of complaints about certain things that people feel should be in the gear chapter, like Tendril Access Processors, Hacking Rigs, etc., and honestly, it’s a good idea. But those pieces of equipment lack context if I don’t put the setting rules in front of the gear chapter. Honestly, I feel like the setting rules should be before gear even though that’s generally not how Savage Worlds books are organized, so that is what I’ve done.

Various Issues

I’ve been going through and dealing with typos, finding missing tables, correcting issues with table entries, etc., and that’s been tedious, but necessary work. Not much to say about this.

Printing and Shipping

Unfortunately, I don’t have any definitive timeline for shipping. POD prices have gone up over the last few months, and after rough cost estimate, I’ll be spending roughly 70,000 dollars just to print the books. The kickstarter didn’t even make that much, so I’m going to look into traditional print options again, optimally in The United States, but more likely in Europe or Asia. I’ll update you again when I have found a solution. Those of you pledged for a print product and have received it in POD will get an offset version.

Ok, I think that’s it for now.

 Have a happy, safe holidays.

10/28/2022 Update
almost 4 years ago – Sat, Oct 29, 2022 at 03:31:00 AM

Hi everyone, 


There's not much to update right now.  I've held off on sending POD because I have revisions for both books that need to happen before I can order new proof copies. It seems like every time I think I have the Player's Guide finished and done, someone else brings major problems to my attention. This time it's broken npcs that have to be fixed, which bleeds over into the work for the GM's Guide as well.

I do not have a time frame for getting the new revisions finished, unfortunately. A lot of life/health issues are hitting me, and while I try to get work done every day, it's all been incredibly overwhelming.

Some of you are noting that you don't have PDFs of books in your library. I'm assumign that's on backerkit?

I'm sorry this has happened for you. Send me a direct private message with your personal information, so I can get it taken care of.

9/29/2022 Update: Golemmech Playtest docs
almost 4 years ago – Fri, Sep 30, 2022 at 10:31:31 PM

Hi everyone,

Just hopping in to give you access to the  newest Golemmech playtest documents.

The first is a PDF of the rules, and the second is a spreadsheet you can use to create your own mechs using these rules.

 Playtest rules 

 Mech Spreadsheet 


I hope you enjoy them.

Still working.
almost 4 years ago – Tue, Sep 20, 2022 at 12:52:37 AM

Hi everyone. I hope all is well with you.

I'm still working on everything, but I wanted to hop in with a quick update. The final writing has been fun, but tedious. The gang and I have been coming up with some interesting ideas, and I wanted to share one of them with you. 

Here's a quick look at a section I'm writing for the "Running The Game" section of the GM's Guide.   Keep in mind that it's not finished yet. Thoughts and suggestions are always welcome.

The Sprawl Section

Hacking Tests
almost 4 years ago – Sat, Aug 27, 2022 at 08:15:16 PM

Hi everyone, just a quick update.

I've been working on the "Running the Game" chapter and have been thinking about ways to make some elements of Interface Zero run more smoothly.  I decided that, because I wanted to provide a way for hackers to be effective in combat, hacking should be streamlined.  David Harris and I came up with what we call Hacking Tests.  Attached is a link to download play test document.

Thanks for your time

Hacking Tests