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INTERFACE ZERO 3.0

Created by David Jarvis/Gun Metal Games

The third edition of Interface Zero for the Savage Worlds Adventure Edition.

Latest Updates from Our Project:

02/15/2022: Pod vouchers are being sent
about 2 years ago – Wed, Feb 16, 2022 at 04:39:45 PM

Good day,

I've begun sending out vouchers to get the Player's Guide to 2095 in POD if you wish to do so.  You'll have the option of getting it in standard or premium if you wish.

I'm still trying to find the best price for offset printing but it may not work out. 

I am very happy with the POD, and it may end up that it is easier to fulfill through DTRPG rather than going through the hell that is printing overseas, shipping to my warehouse, and then shipping to backers....especially with the slowdowns of books coming out of China.


IF you pledged for a physical copy, you will get one, and you won't have to pay anything.

I've always stated that I'd be sending pod vouchers to backers so they can get books if they wish to. This is primarily for digital backers who would have liked to get a hard copy, but couldn't afford to pledge for one.

I'm still working on the revisions to the Game Masters Guide.

January Update
about 2 years ago – Thu, Jan 13, 2022 at 03:12:14 PM

Hi everyone, I hope all of you had a happy holidays.

Nothing new to add at this point. I’m working on revisions of the books; nothing major in terms of content. I adjusted the Cyber Tolerance Edge to grant only 3 Strain instead of 4.

All of the work thus far has been adjusting margins, color profiles for all of the art and graphics, cleaning up inconsistencies with text formatting, spacing, column alignment, etc. Doesn’t seem like much, but it’s been a lot of detail-oriented work and that takes time.

The overall readability is better, and the page count has increased, mainly because of the adjustments to the margins, but also because I added some artwork. The player’s guide is almost finished, and then I’ll go through the GM’s Guide and make the necessary changes. That should go much smoother.

I’ve been doing outlines and prep for the source books in my spare time, but no real writing has been done except for the Malmart Catalog. As time permits, I’ll be releasing a few more one-sheets.

Ok, that’s all for now. Thanks for your time.

Comp copies of Jingle All the way... To the death! have been sent
over 2 years ago – Sat, Dec 11, 2021 at 02:18:54 AM

Hi everyone,

I've just sent out a holiday-themed one sheet to ya'll. It's called Jingle All the way... To the death!

I hope you enjoy it.

Happy Holidays.

12/2/2021 update
over 2 years ago – Fri, Dec 03, 2021 at 02:03:19 AM

Hi everyone,

So sorry for the tardiness. I promise I wasn't ghosting you, I've just had some personal issues I need to deal with. 

Since my last update, I've ordered and received  proofs for both the Standard POD and for the Premium POD versions. I'm glad I ordered them, because I found a bunch of glaring issues that I've been fixing.

1: The cover wasn't wrapping correctly along the top and bottom, so I needed to fix those issues.

2: The color profile was wrong for the book settings and all of the artwork. This resulted in washed out images, both in standard (especially in standard) and premium. Those profiles are fixed now.

3: The text runs too close to the spine, so I need to adjust the margins and update the book.

4: The text looks scrunched, so I need to go back through and adjust line spacing, headers, tracking, etc.

5: The images with Races, equipment, vehicles, etc. Need to be adjusted because the text is difficult to read. I'll either split the Races into 2 images, or go back to inserting them straight into the Text.  I'm not sure yet how I'm going to deal with the images in the gear chapter. I don't want to spread them out in the text because it can look sloppy.

Once all of these issues are resolved, I'll re-order the proofs and get back to you then.

Optional Acquisition rules for Augments
over 2 years ago – Wed, Oct 27, 2021 at 10:21:46 PM

Hi everyone,

Lately I've been seeing comments that Cybertech in Interface Zero are broken because it's too easy to get them, which can lead to power creep. So I whipped up some simple alternative rules aimed at providing balance.

I'm planning on adding the rules to the Malmart Catalog, but I could also add them to the GM's Guide, providing you think they are worth it.

I'd really appreciate your feedback on them, if you have time.

OPTIONAL CYBER ACQUISITION RULES

In Interface Zero, obtaining augmentations is pretty easy, so long as your character has enough Strain to accommodate the new augment. But, while there is a cap, being able to get them whenever your character can afford the augment can lead to a dramatic increase in power levels. To help curb this, I’ve created a simple system which uses Advances.

If you wish to install cybertech, biotech, etc., you need to spend a number of Advances equal to the Strain of the augment. So, if, say, a cyber eye has a Strain cost of 2, you need to save two advances before your character can “buy” the augment.

Furthermore, your character must have enough Strain available.  If your character only has 1 point of strain, they cannot get the augment. As an option, game masters can also rule that a character needs to pay the monetary cost of the augment.

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Thanks for your time.