Created by David Jarvis/Gun Metal Games

The third edition of Interface Zero for the Savage Worlds Adventure Edition.

Latest Updates from Our Project:

10/16/2020 UPDATE: Still Working
4 days ago – Fri, Oct 16, 2020 at 10:59:36 PM

Hi everyone, I’m just hopping in to give you and update for the month of October.

Things have slowed a bit over the past month. While I’ve been extremely busy, I found myself hitting a bit of a writing block with regards to certain rules. My main issues were how I could make certain modules for hacking rigs cool and yet keep them balanced with things like programs and some cybertech. I also needed to give some thought as to whether or not these modules could, or even should, be available for the Tendril Access Processor. In the end, I chose to allow some modules to work with the TAP, but they were more expensive, and had an associated Strain cost.

Other rules for things like IDentification APPlicationS (IDAPPS) and the Tendril Access Plague are going into the GM’s Guide, as I think that the GM should decide how, when or if they want to use them. The rules themselves aren’t complex but they can have a big—negative—impact on a character if used.

The GM’s Guide is also needing more work. The Plot Point Campaigns are being revised, as I’ve received some pretty harsh feedback from proofers. The good news is that I have one hell of a writer (David Anderson, Jr.) cleaning them up. He’s also a Law Enforcement Officer and has done some outstanding work on the Protect And Serve PPC. I’m really excited see how you like that one!

Other issues with the GM’s Guide include organization. I have a ton of toolkits, and the main challenge is making sure the book flows naturally and everything is in its proper place. I’m not the kind of person who just starts cutting and pasting who sections of text to other parts of a manuscript on a whim, so I’ve tried to go slow about it and make sure I like where things are.

For instance, I have generators for each Campaign Theme, and while it might make sense to just put them in the Savage Tales Chapter, I’ve been waffling over whether or not they might fit better at the end of their respective Plot Point Campaigns. It might seem like I’m agonizing over something that might not matter in the grand scheme of things, but that’s just how my mind works.

So, the entire process has taken much longer than I thought it would, but at this point I’m not going to sacrifice quality for speed. Too many problems cropped up with the Player’s Guide, and I don’t want the Game Master’s Guide to repeat them. If that means it takes longer, then so be it.

Anyhow, back to work for me. I hope all of you and your families are doing well, and that you have a great weekend!

9/16/2020 update: Progress
about 1 month ago – Fri, Sep 18, 2020 at 10:34:32 PM

Hi everyone.

I'm just updating you on progress! A few things:

The Player's Guide

The final layout is in progress. I've just finished everything up to the end of the gear chapter. I just have to insert the setting rules, the world information/timeline, etc. and then send it to another person to finalize everything, do the Index/Table Of Contents and link all of the page references. 

You can grab the Change log PDF below. It lists almost every change I've made so far.

 PG Changelog 

Here's the actual PDF for you to check out. It's laid out up to the end of the gear chapter.

 Revised PDF pages 1-113 

Finally, I've changed the cover. It seems like with every version, I've been either accused of being racist for lack of diversity, or I'm exploiting women, and other stuff... It's been draining, so I've gone back to a Cover I used for the Starfinder Edition. I hope you like it, because it's not changing.

The GM's Guide

The GM's Guide is coming along nicely, and I'm planning on having it done by mid-to-late October.

OK, that's it for now. I hope all is well with you.

Thanks for your time.

8/21/2020: Progress Update.
2 months ago – Fri, Aug 21, 2020 at 09:48:17 PM

Hi everyone, just an update on a few things.

Player's Guide Revisions

We're getting close to the finish line on the revisions. We're addressing issues with Origins, revising some Edges, modifying some of the weapons and equipment, cutting things that are found in SWADE, adjusting some of the damage codes for weapons to make them more effective against heavily armored opponents, adding in the modifications to Hacking, and the fiction which supports it.  After that's finished, I'll refine the layout for the PDF and Offset versions, and then lay out the Print on Demand Version, as the format needs to change to 8 x 10 so I can offer it in Hard Cover. I'm not sure why Graphic novel format isn't available in POD on DTRPG, but it is what it is.

Once the POD is laid out, I'll order proof copies and, once I'm happy, I'll send out coupons to everyone to get it (if you choose to do so) at cost + shipping. 

GM's Guide

The GM's Guide is coming along. I wanted to have it out this month, but the hacking rewrite and supporting fiction cut into my ability to accomplish that. I apologize.

Introductory Fiction

Finally, below you can find a link to a document called "The Road to 2095." It sets the tone of the world and addresses some of the events which led to an event I call the "Tendril Access Plague." I hope you enjoy it.

 The Road to 2095 

8/15/2020: GM's Guide Cover
2 months ago – Sun, Aug 16, 2020 at 09:27:28 PM

It doesn't have the graphic design around it, but I thought I'd share.

8/11/2020 Update: Hacking v2
2 months ago – Wed, Aug 12, 2020 at 08:44:55 AM

Hi everyone, just an update and a preview of Hacking v2.

So, the basic idea with these rules is to first present the core mechanic by itself. These rules are all you need to  complete a hack (aside from the tech). Next I introduce what I call Plugins. Plugins are a variety of optional rules you can bolt on to the core mechanic to get the type of hacking experience that works for your game.

Note: The TAP and Hacking Rigs are not written yet. I'm fiddling with things, dealing with the story line to make sure using a TAP is still viable, but also risky.  Hacking rigs will facilitate the old-school cyberpunk "jacking In" experience, but again. I want to make sure I have a proper backstory written first. The programs are written, but not included yet.

You can check out the rules here: Hacking v2