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INTERFACE ZERO 3.0

Created by David Jarvis/Gun Metal Games

The third edition of Interface Zero for the Savage Worlds Adventure Edition.

Latest Updates from Our Project:

July 31, 2025 Update: Beta Playtest coming soon
about 1 year ago – Thu, Jul 31, 2025 at 11:14:25 AM

Hi everyone, I hope all is well with you? Things are going fairly well, I've been able to get some good work done on the Malmart book. I have the layout mostly done through the Armor chapter. We felt the need to add some sections  before the Malmart Omega chapter because I noticed some elements that required explaining.

So, you'll see a brief rundown of the stats presented in the book as well as an explanation of Mod slots that can be found in the Malmart Omega Section. We also elaborated a bit more on Item Restrictions (I also changed the graphic scheme) and briefly discussed various laws pertaining to weapons, armor, mechs, etc.

The layout has changed some (and may change again) because I felt that the  Item entries looked too "Boxy," and the repetitive nature might be tiresome. The new layout design is a bit more open, but comes with it's own challenges.

Anyhow, I'm moving on to the Augments chapter, and once that is completed, I'm going to launch  an ongoing Beta Test via DTRPG.  Each time I finish a chapter, I'll update the product  page with the new chapter in a separate document. 

I need to find a decent online site for forms that I can direct people to should they actually want to give feedback. If any of you know of such a site, I'd love to hear from you.

Anyhow, You can click on the link below to grab the pdf as it exist right now.

Thanks for your time.
 

Pages 1-38

5/5/2025 update
over 1 year ago – Mon, May 05, 2025 at 01:07:30 PM

Hi everyone, I hope this update finds you well.

I’ve been doing good lately. Getting a lot of work done on a number of things, which I’ll detail here.

The GM’s Guide to 2095
A while back I had talked about my Disk drives crashing, and losing almost all of my files, and my troubles with Dropbox. The GM’s Guide and all the pertinent files were among those files, so I’m essentially having to start from scratch, using the PDF as a reference.

That’s tedious, but I’ve managed to make a little headway here and there. This is why I haven’t made the book available in Print on Demand and sent you the vouchers yet. I will eventually get there, but it’s going to take some time. The upside is that I’m able to address any issues with the book and think about adding some additional content.

 The Malmart Catalog

My main focus is on the Malmart Catalog. I’ve been doing layout, creating art and graphics, including logos, some of which I’ll share here. The biggest issue is that there is just SO MUCH content.  When  I say big, I mean 154 pages of raw text, not including all of the tables. So that’s 154 chances to get things wrong.  I’m not going to go through the issues I had with all of the errors in the core books again, so I’m taking more time on this.

 The layout isn’t going to look like you might think, either. I’m presenting the text and graphics in blocks inspired by the older Shadowrun and Cyberpunk gear books, so in some ways, I have to build each page individually rather than flowing text through a two-column master text frame.  It requires more work, more planning, but I think it’ll be worth it. With a book this size that focuses almost exclusively on gear, a standard layout can be a pain to read (at least for me). This book isn’t just about new toys to play with, however.

 Back when this kickstarter ended, we missed funding on the Corporation book, which sucked, but as the development on the Malmart Catalog progressed, I started thinking about all of the content in the book and realized it would be a perfect place to flesh them (the corporations) out. Then as that work began, I began discussing other elements with the design team: things like new Corporate Origins, a Campaign theme and ultimately a Plot Point Campaign. So we decided to add them to the book. 

The result is really two books in one, and I’m very happy with that, because I never wanted to release a basic gear, or “splat” book. Those might be fine, I guess, if  the subject matter was simply about gear for a genre, but the Malmart Catalog isn’t a genre book. It’s written specifically for Interface Zero. Sure, you can easily take what elements you wish and drop them into any Savage Worlds cyberpunk game, but that’s not the focus of this book. If anything, it’s a broad look at the world in 2095 viewed through the eyes of a consumer.

It's been a ton of work, but I personally believe it’s worth it.

Here’s a link to grab an example PDF of the book. Please keep in mind that, aside from the Credits, TOC, and Introduction chapter, the other graphics and formatting are fluid and subject to change.

Pages 1-16

Images:

One and Done
over 1 year ago – Fri, Feb 07, 2025 at 12:31:20 PM

Hi everyone,

Just hopping ion to let you know we're released a new, short adventure called "One and Done", written by Joel Waalkens. This one was inspired by the NFL playoffs, so it's dropping at just the right time! I've begun sending the pdf to you all.

Thanks for your time.

Crimson and Chrome
over 1 year ago – Thu, Jan 02, 2025 at 01:05:02 PM

Hi everyone, and Happy New Year. I hope all is well with you and your loved ones.

I'm just hopping in to let you know that we've just released Crimson and Chrome, a One-sheet for IZ. I have sent all of your complimentary copies, so you should be getting emails shortly.

In other news, we're working hard on other projects, namely the Malmart Catalog, though I don't have a definite timeframe for it yet. There are a few more items I want to add to the book, and I need to finalize the graphic design.

I'm not sure if I have shown you the cover yet, but just in case, it's attached below. That's all for now. Thanks so much for your time.

 

10/1/2024 Update
almost 2 years ago – Tue, Oct 01, 2024 at 10:51:46 AM

Hello everyone, I hope this update finds you well. Apologies for the lack of a September update; I’ve been dealing with health issues and work related struggles, mainly with art, the graphic design of the Malmart catalog, etc. The month flew by, and I just forgot. Today’s update isn’t about the MM catalog, however.

I’ve been going over the shipping of the Player’s Guide, analyzing the costs, and the outlook is not good.  849 of you ordered print copies of the book(s), and to date I’ve delivered 77 of them, which leaves 772 copies of the Player’s Guide left. The cost to print and ship each book (at the cheapest price) is roughly 30 to 35 dollars depending on the method of shipping. This means that the estimated cost to print and ship the rest of the books is 23,370.  Last month I made  235.00, which is my best month since April, I believe.

The point of all of this, is to let you know what to expect in the future. I’m still ordering books and shipping them when I can, but unless my financial situation changes dramatically, It’ll take a while to get all of them shipped, and that is just one book. In the next few days I’ll be talking with some printers to see what the costs for traditional printing are like now, though I suspect prices have only increased.

I need to reiterate that I am NOT giving up on this. I will get you your books, but I feel the need to tell you that this process is going to take a while.

I wish I could give you better news. I’ve utterly failed to deliver on my promises, and I am truly sorry for that. I hope that some day you'll be able to forgive me.